The research time span covered by the report is from 2019 to 2030; it provides an overview of the Global Virtual Reality In Gaming Market and also provides a deeper in-depth segmentation of the market by regions, product type and downstream industries.
The global Virtual Reality In Gaming market size in 2023 is 24360.0 million US dollars, and it is expected to be 96874.2 million US dollars by 2030, with a compound annual growth rate of 21.8% expected in 2024-2030.
MARKET COMPETITIVE LANDSCAPE:
The main players in the Virtual Reality In Gaming market include Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd., Electronic Arts, Inc., and Meta Platforms, Inc. (Meta). The share of the top 3 players in the Virtual Reality In Gaming market is XX%.
REGION SHARE:
The report covers the market size information of North America, Europe, Asia Pacific, Latin America, Middle East and Africa, and North America accounted for XX%, Europe accounted for XX% of Virtual Reality In Gaming market, and Asia Pacific accounted for XX%.
SEGMENT OVERVIEW:
The report segments the market by Type and Application. Gaming Console accounted for XX% of Virtual Reality In Gaming market in 2023. PC/Desktop share of XX%.
Hardware accounted for XX% of the Virtual Reality In Gaming market in 2023. Software accounts for XX%.
For competitive landscape, prominent players with considerable market shares are comprehensively analyzed in this report. With information regarding the concentration ratio and detailed data reflecting the market performance of each player shared, the readers can acquire a holistic view of the competitive situation and a better understanding of their competitors.
As the COVID-19 takes over the world, we are continuously tracking the changes in the markets. We analyzed the impact of the pandemic in detail, along with other key factors, such as macro-economy, regional conflicts, industry related news and policies. Meanwhile, market investment scenario, technology status and developments, supply chain challenges, among other essential research elements are all covered.
Key Factors Considered:
COVID-19
The report describes the market scenario during and post the pandemic in the vision of upstream, major market participants, downstream major customers, etc. Other aspects, such as changes in consumer behavior, demand, transport capacity, trade flow under COVID-19, have also been taken into consideration during the process of the research.
Regional Conflict / Russia-Ukraine War
The report also presents the impact of regional conflict on this market in an effort to aid the readers to understand how the market has been adversely influenced and how it”s going to evolve in the years to come.
Challenges & Opportunities
Factors that may help create opportunities and boost profits for market players, as well as challenges that may restrain or even pose a threat to the development of the players, are revealed in the report, which can shed a light on strategic decisions and implementation.
Chapter Outline
Chapter 1: Introduces the product overview, market scope, economic analysis of global regions, and industry dynamic analysis, and then includes inflation analysis, the impact of the Russo-Ukrainian war on the market, and the global impact of the coronavirus disease (COVID-19).
Chapters 2-4: Segmented the global Virtual Reality In Gaming market by type, application and region. Analyze the revenue of market segments from different perspectives.
Chapters 5-9: Provide North America, Europe, Asia-Pacific, Latin America and Middle East & Africa Virtual Reality In Gaming market country revenue data, and includes PEST Analysis.
Chapter 10: Analysis of the competitive environment of Virtual Reality In Gaming market participants. This mainly includes the revenue and market share of the top players, along with the players” M&A and new entrants and expansion plans.
Chapter 11: Analyzes the main companies in the Virtual Reality In Gaming industry, including their main businesses, products/services, revenue, gross margin, and the latest developments.
Chapters 12-14: Provide detailed Virtual Reality In Gaming market forecast data, broken down by type, application, and region to help understand future growth trends.
Chapter 15: Concludes with an explanation of the data sources and research methods.
Highlights-Regions
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Spain
Nordic
Asia Pacific
China
Japan
South Korea
India
Southeast Asia
Australia
Latin America
Brazil
Mexico
Argentina
Middle East & Africa
Egypt
South Africa
UAE
Turkey
Saudi Arabia
Player list
Sony Corporation
Microsoft Corporation
Nintendo Co., Ltd.
Electronic Arts, Inc.
Meta Platforms, Inc. (Meta)
Samsung Electronics Co., Ltd. (Samsung Group)
Ultraleap Limited (Leap Motion, Inc.)
HTC Corporation
Qualcomm Incorporated (Qualcomm Technologies, Inc.)
Linden Research, Inc.
Types list
Gaming Console
PC/Desktop
Smartphone
Application list
Hardware
Software
Table of Content
1 Virtual Reality In Gaming Market Introduction and Overview
1.1 Virtual Reality In Gaming Definition
1.2 Research Purposes
1.3 Report Timeline
1.4 Economic Analysis of Global Regions
1.5 Virtual Reality In Gaming Industry Dynamic Analysis
1.5.1 Virtual Reality In Gaming Market Trends Analysis
1.5.2 Virtual Reality In Gaming Market Drivers Analysis
1.5.3 Virtual Reality In Gaming Market Challenges Analysis
1.5.4 Virtual Reality In Gaming Market Restraints Analysis
1.6 Inflation Analysis
1.7 The Impact of the Russian-Ukrainian War on the Market
1.8 Coronavirus Disease 2020 (COVID-19) Impact on Global
2 Global Virtual Reality In Gaming Market Insights by Type
2.1 Market Size Insights by Types
2.2 Global Virtual Reality In Gaming Revenue and Share by Type
3 Global Virtual Reality In Gaming Market Insights by Application
3.1 Market Size Insights by Application
3.2 Global Virtual Reality In Gaming Revenue and Share by Application (2019-2024)
4 Global Market Growth Insights
4.1 Global Virtual Reality In Gaming Market Size (2019-2024)
4.2 Virtual Reality In Gaming Growth Insights by Regions
4.2.1 Virtual Reality In Gaming Market Size by Regions: 2019 VS 2024 VS 2030
4.2.2 Virtual Reality In Gaming Revenue Market Size by Regions (2019-2024)
4.2.3 North America Virtual Reality In Gaming Market Size (2019-2024)
4.2.4 Europe Virtual Reality In Gaming Market Size (2019-2024)
4.2.5 Asia-Pacific Virtual Reality In Gaming Market Size (2019-2024)
4.2.6 Latin America Virtual Reality In Gaming Market Size (2019-2024)
4.2.7 Middle East & Africa Virtual Reality In Gaming Market Size (2019-2024)
5 North America
5.1 North America Virtual Reality In Gaming Revenue by Countries
5.1.1 North America Virtual Reality In Gaming Revenue by Countries (2019-2024)
5.2 North America PEST Analysis
5.3 United States
5.4 Canada
6 Asia Pacific
6.1 Asia Pacific Virtual Reality In Gaming Revenue by Countries
6.1.1 Asia Pacific Virtual Reality In Gaming Revenue by Countries (2019-2024)
6.2 Asia-Pacific PEST Analysis
6.3 China
6.4 Japan
6.5 Korea
6.6 Southeast Asia
6.7 India
6.8 Australia
7 Europe
7.1 Europe Virtual Reality In Gaming Revenue by Countries
7.1.1 Europe Virtual Reality In Gaming Revenue by Countries (2019-2024)
7.2 Europe PEST Analysis
7.3 Germany
7.4 France
7.5 UK
7.6 Italy
7.7 Russia
7.8 Spain
7.9 Nordic
8 Latin America
8.1 Latin America Virtual Reality In Gaming Revenue by Countries
8.1.1 Latin America Virtual Reality In Gaming Revenue by Countries (2019-2024)
8.2 Latin America PEST Analysis
8.3 Brazil
8.4 Argentina
8.5 Mexico
9 Middle East & Africa
9.1 Middle East & Africa Virtual Reality In Gaming Revenue by Countries
9.1.1 Middle East & Africa Virtual Reality In Gaming Revenue by Countries (2019-2024)
9.2 Middle East & Africa PEST Analysis
9.3 Egypt
9.4 South Africa
9.5 UAE
9.6 Turkey
9.7 Saudi Arabia
10 Global Virtual Reality In Gaming Market Competition, by Players
10.1 Global Virtual Reality In Gaming Revenue and Market Share by Players
10.2 Market Concentration Rate
10.2.1 Top 3 Virtual Reality In Gaming Players Market Share in 2023
10.2.2 Top 6 Virtual Reality In Gaming Players Market Share in 2023
10.2.3 Market Competition Trend
10.3 Virtual Reality In Gaming Players Head Office, Business Provided
10.4 Virtual Reality In Gaming Mergers & Acquisitions
10.5 Virtual Reality In Gaming New Entrants and Expansion Plans
11 Players Profiles
11.1 Sony Corporation
11.1.1 Sony Corporation Company Profile
11.1.2 Virtual Reality In Gaming Product Overview
11.1.3 Sony Corporation Virtual Reality In Gaming Market Performance (2019-2024)
11.1.4 Sony Corporation Business Overview
11.1.5 Recent Developments and Plans
11.2 Microsoft Corporation
11.2.1 Microsoft Corporation Company Profile
11.2.2 Virtual Reality In Gaming Product Overview
11.2.3 Microsoft Corporation Virtual Reality In Gaming Market Performance (2019-2024)
11.2.4 Microsoft Corporation Business Overview
11.2.5 Recent Developments and Plans
11.3 Nintendo Co., Ltd.
11.3.1 Nintendo Co., Ltd. Company Profile
11.3.2 Virtual Reality In Gaming Product Overview
11.3.3 Nintendo Co., Ltd. Virtual Reality In Gaming Market Performance (2019-2024)
11.3.4 Nintendo Co., Ltd. Business Overview
11.3.5 Recent Developments and Plans
11.4 Electronic Arts, Inc.
11.4.1 Electronic Arts, Inc. Company Profile
11.4.2 Virtual Reality In Gaming Product Overview
11.4.3 Electronic Arts, Inc. Virtual Reality In Gaming Market Performance (2019-2024)
11.4.4 Electronic Arts, Inc. Business Overview
11.4.5 Recent Developments and Plans
11.5 Meta Platforms, Inc. (Meta)
11.5.1 Meta Platforms, Inc. (Meta) Company Profile
11.5.2 Virtual Reality In Gaming Product Overview
11.5.3 Meta Platforms, Inc. (Meta) Virtual Reality In Gaming Market Performance (2019-2024)
11.5.4 Meta Platforms, Inc. (Meta) Business Overview
11.5.5 Recent Developments and Plans
11.6 Samsung Electronics Co., Ltd. (Samsung Group)
11.6.1 Samsung Electronics Co., Ltd. (Samsung Group) Company Profile
11.6.2 Virtual Reality In Gaming Product Overview
11.6.3 Samsung Electronics Co., Ltd. (Samsung Group) Virtual Reality In Gaming Market Performance (2019-2024)
11.6.4 Samsung Electronics Co., Ltd. (Samsung Group) Business Overview
11.6.5 Recent Developments and Plans
11.7 Ultraleap Limited (Leap Motion, Inc.)
11.7.1 Ultraleap Limited (Leap Motion, Inc.) Company Profile
11.7.2 Virtual Reality In Gaming Product Overview
11.7.3 Ultraleap Limited (Leap Motion, Inc.) Virtual Reality In Gaming Market Performance (2019-2024)
11.7.4 Ultraleap Limited (Leap Motion, Inc.) Business Overview
11.7.5 Recent Developments and Plans
11.8 HTC Corporation
11.8.1 HTC Corporation Company Profile
11.8.2 Virtual Reality In Gaming Product Overview
11.8.3 HTC Corporation Virtual Reality In Gaming Market Performance (2019-2024)
11.8.4 HTC Corporation Business Overview
11.8.5 Recent Developments and Plans
11.9 Qualcomm Incorporated (Qualcomm Technologies, Inc.)
11.9.1 Qualcomm Incorporated (Qualcomm Technologies, Inc.) Company Profile
11.9.2 Virtual Reality In Gaming Product Overview
11.9.3 Qualcomm Incorporated (Qualcomm Technologies, Inc.) Virtual Reality In Gaming Market Performance (2019-2024)
11.9.4 Qualcomm Incorporated (Qualcomm Technologies, Inc.) Business Overview
11.9.5 Recent Developments and Plans
11.10 Linden Research, Inc.
11.10.1 Linden Research, Inc. Company Profile
11.10.2 Virtual Reality In Gaming Product Overview
11.10.3 Linden Research, Inc. Virtual Reality In Gaming Market Performance (2019-2024)
11.10.4 Linden Research, Inc. Business Overview
11.10.5 Recent Developments and Plans
12 Global Virtual Reality In Gaming Forecast Market Insights by Type
12.1 Global Virtual Reality In Gaming Revenue Market Forecast by Type (2024-2030)
13 Global Virtual Reality In Gaming Forecast Market Insights by Application
13.1 Virtual Reality In Gaming Revenue Market Forecast by Application (2024-2030)
14 Global Market Growth Forecast Insights
14.1 Global Virtual Reality In Gaming Forecast Market Size (2024-2030)
14.2 Virtual Reality In Gaming Growth Forecast Insights by Regions
14.2.1 Virtual Reality In Gaming Revenue Forecast Market Size by Regions (2024-2030)
14.2.2 North America Virtual Reality In Gaming Forecast Market Size (2024-2030)
14.2.3 Europe Virtual Reality In Gaming Forecast Market Size (2024-2030)
14.2.4 Asia-Pacific Virtual Reality In Gaming Forecast Market Size (2024-2030)
14.2.5 Latin America Virtual Reality In Gaming Forecast Market Size (2024-2030)
14.2.6 Middle East & Africa Virtual Reality In Gaming Forecast Market Size (2024-2030)
15 Methodology and Data Source
15.1 A Methodology
15.1.1 Research Process
15.1.2 Market Size Estimation
15.1.3 Market Breakdown and Data Triangulation
15.2 B Data Source
15.2.1 Legal Disclaimer
List of Tables and Figures
Figure Virtual Reality In Gaming Picture
Table Product Definition of Virtual Reality In Gaming
Table Economic Analysis of Global Regions
Table Market Trends Analysis
Table Market Drivers Analysis
Table Market Challenges Analysis
Table Market Restraints Analysis
Table Inflation Analysis
Table The Impact of the Russian-Ukrainian War on the Market
Figure 2020 (COVID-19) Impact on Global Economic Growth 2019, 2020, 2021
Figure Population infected by the Covid-19 of Major Countries
Table Global Virtual Reality In Gaming Market Size by Type (2019 VS 2024 VS 2030)
Table Global Virtual Reality In Gaming Revenue by Type (2019-2024)
Table Global Virtual Reality In Gaming Revenue and Share by Type (2019-2024)
Table Global Virtual Reality In Gaming Market Size by Application (2019 VS 2024 VS 2030)
Table Global Virtual Reality In Gaming Revenue by Application (2019-2024)
Table Global Virtual Reality In Gaming Revenue Share by Application (2019-2024)
Figure Global Virtual Reality In Gaming Revenue Market Size Growth (2019-2024)
Table Virtual Reality In Gaming Market Size by Regions: 2019 VS 2024 VS 2030
Table Virtual Reality In Gaming Revenue Market Size by Regions (2019-2024)
Table Virtual Reality In Gaming Revenue and Share by Regions (2019-2024)
Figure North America Virtual Reality In Gaming Market Size (2019-2024)
Figure Europe Virtual Reality In Gaming Market Size (2019-2024)
Figure Asia-Pacific Virtual Reality In Gaming Market Size (2019-2024)
Figure Latin America Virtual Reality In Gaming Market Size (2019-2024)
Figure Middle East & Africa Virtual Reality In Gaming Market Size (2019-2024)
Table North America Virtual Reality In Gaming Revenue by Countries (2019-2024)
Table North America Virtual Reality In Gaming Revenue and Share by Countries (2019-2024)
Table North America PEST Analysis
Figure United States Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure Canada Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure Canada Virtual Reality In Gaming Sales and Growth (2019-2024)
Table Asia-Pacific Virtual Reality In Gaming Revenue by Countries (2019-2024)
Table Asia-Pacific Virtual Reality In Gaming Revenue and Share by Countries (2019-2024)
Table Asia-Pacific PEST Analysis
Figure China Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure Japan Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure Korea Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure Southeast Asia Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure India Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure Australia Virtual Reality In Gaming Revenue and Growth (2019-2024)
Table Europe Virtual Reality In Gaming Revenue by Countries (2019-2024)
Table Europe Virtual Reality In Gaming Revenue and Share by Countries (2019-2024)
Table Europe PEST Analysis
Figure Germany Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure France Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure UK Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure Italy Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure Russia Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure Spain Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure Nordic Virtual Reality In Gaming Revenue and Growth (2019-2024)
Table Latin America Virtual Reality In Gaming Revenue by Countries (2019-2024)
Table Latin America Virtual Reality In Gaming Revenue and Share by Countries (2019-2024)
Table Latin America PEST Analysis
Figure Brazil Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure Argentina Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure Mexico Virtual Reality In Gaming Revenue and Growth (2019-2024)
Table Middle East & Africa Virtual Reality In Gaming Revenue by Countries (2019-2024)
Table Middle East & Africa Virtual Reality In Gaming Revenue and Share by Countries (2019-2024)
Table Middle East & Africa PEST Analysis
Figure Egypt Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure South Africa Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure UAE Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure Turkey Virtual Reality In Gaming Revenue and Growth (2019-2024)
Figure Saudi Arabia Virtual Reality In Gaming Revenue and Growth (2019-2024)
Table Global Virtual Reality In Gaming Revenue by Players (2019-2024)
Table Global Virtual Reality In Gaming Revenue Market Share by Players (2019-2024)
Figure Global Top 3 Companies Revenue Share in 2023
Figure Global Top 6 Companies Revenue Share in 2023
Table Global Virtual Reality In Gaming Players Market Concentration Ratio (CR5) (2019-2024)
Table Virtual Reality In Gaming Players Head Office, Business Provided
Table Mergers & Acquisitions
Table New Entrants and Expansion Plans
Table Sony Corporation Profile
Table Product Overview
Table Sony Corporation Virtual Reality In Gaming Revenue, Gross and Gross Margin (2019-2024)
Figure Sony Corporation Revenue and Growth Rate
Figure Sony Corporation Revenue Market Share 2017-2023
Table Business Overview
Table Recent Developments and Plans
Table Microsoft Corporation Profile
Table Product Overview
Table Microsoft Corporation Virtual Reality In Gaming Revenue, Gross and Gross Margin (2019-2024)
Figure Microsoft Corporation Revenue and Growth Rate
Figure Microsoft Corporation Revenue Market Share 2017-2023
Table Business Overview
Table Recent Developments and Plans
Table Nintendo Co., Ltd. Profile
Table Product Overview
Table Nintendo Co., Ltd. Virtual Reality In Gaming Revenue, Gross and Gross Margin (2019-2024)
Figure Nintendo Co., Ltd. Revenue and Growth Rate
Figure Nintendo Co., Ltd. Revenue Market Share 2017-2023
Table Business Overview
Table Recent Developments and Plans
Table Electronic Arts, Inc. Profile
Table Product Overview
Table Electronic Arts, Inc. Virtual Reality In Gaming Revenue, Gross and Gross Margin (2019-2024)
Figure Electronic Arts, Inc. Revenue and Growth Rate
Figure Electronic Arts, Inc. Revenue Market Share 2017-2023
Table Business Overview
Table Recent Developments and Plans
Table Meta Platforms, Inc. (Meta) Profile
Table Product Overview
Table Meta Platforms, Inc. (Meta) Virtual Reality In Gaming Revenue, Gross and Gross Margin (2019-2024)
Figure Meta Platforms, Inc. (Meta) Revenue and Growth Rate
Figure Meta Platforms, Inc. (Meta) Revenue Market Share 2017-2023
Table Business Overview
Table Recent Developments and Plans
Table Samsung Electronics Co., Ltd. (Samsung Group) Profile
Table Product Overview
Table Samsung Electronics Co., Ltd. (Samsung Group) Virtual Reality In Gaming Revenue, Gross and Gross Margin (2019-2024)
Figure Samsung Electronics Co., Ltd. (Samsung Group) Revenue and Growth Rate
Figure Samsung Electronics Co., Ltd. (Samsung Group) Revenue Market Share 2017-2023
Table Business Overview
Table Recent Developments and Plans
Table Ultraleap Limited (Leap Motion, Inc.) Profile
Table Product Overview
Table Ultraleap Limited (Leap Motion, Inc.) Virtual Reality In Gaming Revenue, Gross and Gross Margin (2019-2024)
Figure Ultraleap Limited (Leap Motion, Inc.) Revenue and Growth Rate
Figure Ultraleap Limited (Leap Motion, Inc.) Revenue Market Share 2017-2023
Table Business Overview
Table Recent Developments and Plans
Table HTC Corporation Profile
Table Product Overview
Table HTC Corporation Virtual Reality In Gaming Revenue, Gross and Gross Margin (2019-2024)
Figure HTC Corporation Revenue and Growth Rate
Figure HTC Corporation Revenue Market Share 2017-2023
Table Business Overview
Table Recent Developments and Plans
Table Qualcomm Incorporated (Qualcomm Technologies, Inc.) Profile
Table Product Overview
Table Qualcomm Incorporated (Qualcomm Technologies, Inc.) Virtual Reality In Gaming Revenue, Gross and Gross Margin (2019-2024)
Figure Qualcomm Incorporated (Qualcomm Technologies, Inc.) Revenue and Growth Rate
Figure Qualcomm Incorporated (Qualcomm Technologies, Inc.) Revenue Market Share 2017-2023
Table Business Overview
Table Recent Developments and Plans
Table Linden Research, Inc. Profile
Table Product Overview
Table Linden Research, Inc. Virtual Reality In Gaming Revenue, Gross and Gross Margin (2019-2024)
Figure Linden Research, Inc. Revenue and Growth Rate
Figure Linden Research, Inc. Revenue Market Share 2017-2023
Table Business Overview
Table Recent Developments and Plans
Table Global Virtual Reality In Gaming Revenue Forecast by Type (2024-2030)
Table Global Virtual Reality In Gaming Revenue and Share Forecast by Type (2024-2030)
Table Global Virtual Reality In Gaming Revenue by Application (2024-2030)
Table Global Virtual Reality In Gaming Revenue and Share by Application (2024-2030)
Figure Global Virtual Reality In Gaming Revenue Forecast Market Size (2024-2030)
Table Virtual Reality In Gaming Revenue Forecast by Regions (2024-2030)
Table Virtual Reality In Gaming Revenue and Share Forecast by Regions (2024-2030)
Figure North America Virtual Reality In Gaming Revenue Forecast Market Size (2024-2030)
Figure Europe Virtual Reality In Gaming Revenue Forecast Market Size (2024-2030)
Figure Asia-Pacific Virtual Reality In Gaming Revenue Forecast Market Size (2024-2030)
Figure Latin America Virtual Reality In Gaming Revenue Forecast Market Size (2024-2030)
Figure Middle East & Africa Virtual Reality In Gaming Revenue Forecast Market Size (2024-2030)
Table Research Process
Figure Bottom-up and Top-down Approaches for This Report