This report aims to provide a comprehensive presentation of the global market for Esports, with and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Esports.
The Esports market size considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Esports market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Esports manufacturers, new entrants, and industry chain related companies in this market with information for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
The global Esports market size in 2022 is 1790.00 million US dollars, and it is expected to be 5213.56 million US dollars by 2029, with a compound annual growth rate of 16.50% expected in 2023-2029.
MARKET COMPETITIVE LANDSCAPE:
The main players in the Esports market include Activision Publishing, Inc, Electronic Arts Inc., Gameloft SE, Nintendo of America Inc., and Skillz Inc.. The share of the top 3 players in the Esports market is XX%.
REGION SHARE:
The report covers the market size information of North America, Europe, Asia Pacific, Latin America, Middle East and Africa, in which North America accounted for XX%, Europe accounted for XX% of Esports market, and Asia Pacific accounted for XX%.
SEGMENT OVERVIEW:
The report segments the market by Type and Application. Sponsorship accounted for XX% of Esports market in 2022. Advertising share of XX%.
Real-Time Strategy Games accounted for XX% of the Esports market in 2022. First-Person Shooter Games accounts for XX%.
Chapter Outline
Chapter 1: Introduces the product overview, research purposes, and then includes an economic analysis of global regions, inflation analysis, and the impact of the Russian-Ukrainian War on the market.
Chapter 2: Analysis of the competitive environment of Esports market participants. This mainly includes the revenue, sales, market share, and average price of the top players, along with the players” M&A and expansion in recent years.
Chapter 3: Analyzes the main companies in the Esports industry, including their main businesses, products/services, sales, prices, revenue and gross margin.
Chapters 4-6: Segmented the global Esports market by type, application and region. Analyze the production and consumption of market segments from different perspectives.
Chapters 7-15: Provide North America, Europe, China, Japan, Korea, Southeast Asia, India, South America and Middle East & Africa Esports market value, production and price data.
Chapter 16: Provide global Esports revenue and consumption market size by region.
Chapter 17: Analyzes the Esports manufacturing cost, including raw material analysis, manufacturing cost structure, and industrial chain.
Chapter 18: Introduces the market dynamics, the trends factors and drivers factors of the market, and the challenges and restraints faced by manufacturers in the industry, and includes market technology analysis.
Chapter 19: Analyzes the Esports industry chain, including marketing channels, distributors and major downstream buyers.
Chapters 20-21: Provide Esports market forecast data, broken down by production, consumption, and region to help understand future growth trends.
Chapter 22: The main points and conclusions of the report.
Highlights-Regions
North America
Europe
China
Japan
Korea
Southeast Asia
India
South America
Middle East & Africa
Player list
Activision Publishing, Inc
Electronic Arts Inc.
Gameloft SE
Nintendo of America Inc.
Skillz Inc.
Motorsport Games Inc.
Types list
Sponsorship
Advertising
Merchandise and Tickets
Game Publisher Fees
Media Rights
Others
Application list
Real-Time Strategy Games
First-Person Shooter Games
Fighting Games
Multiplayer Online Battle Arena Games
Others
Table of Content
1 Esports Market Introduction and Overview
1.1 Esports Definition
1.2 Research Purposes
1.3 Report Timeline
1.4 Economic Analysis of Global Regions
1.5 Inflation Analysis
1.6 The Impact of the Russian-Ukrainian War on the Market
2 Market Competition by Manufacturers
2.1 Global Esports Production and Market Share by Manufacturer
2.2 Global Esports Value and Market Share by Manufacturer
2.3 Global Esports Average Price by Manufacturers
2.4 Manufacturers Esports Production Sites, Area Served, Product Types
2.5 Esports Market Competitive Situation and Trends
2.5.1 Esports Market Concentration Rate
2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue in 2023
2.5.3 Mergers & Acquisitions, Expansion
3 Players Profiles
3.1 Activision Publishing, Inc
3.1.1 Activision Publishing, Inc Company Profile
3.1.2 Esports Product Overview
3.1.3 Activision Publishing, Inc Esports Market Performance (2018-2023)
3.1.4 Activision Publishing, Inc Business Overview
3.2 Electronic Arts Inc.
3.2.1 Electronic Arts Inc. Company Profile
3.2.2 Esports Product Overview
3.2.3 Electronic Arts Inc. Esports Market Performance (2018-2023)
3.2.4 Electronic Arts Inc. Business Overview
3.3 Gameloft SE
3.3.1 Gameloft SE Company Profile
3.3.2 Esports Product Overview
3.3.3 Gameloft SE Esports Market Performance (2018-2023)
3.3.4 Gameloft SE Business Overview
3.4 Nintendo of America Inc.
3.4.1 Nintendo of America Inc. Company Profile
3.4.2 Esports Product Overview
3.4.3 Nintendo of America Inc. Esports Market Performance (2018-2023)
3.4.4 Nintendo of America Inc. Business Overview
3.5 Skillz Inc.
3.5.1 Skillz Inc. Company Profile
3.5.2 Esports Product Overview
3.5.3 Skillz Inc. Esports Market Performance (2018-2023)
3.5.4 Skillz Inc. Business Overview
3.6 Motorsport Games Inc.
3.6.1 Motorsport Games Inc. Company Profile
3.6.2 Esports Product Overview
3.6.3 Motorsport Games Inc. Esports Market Performance (2018-2023)
3.6.4 Motorsport Games Inc. Business Overview
4 Global Esports Historical and Forecast Market Analysis by Type
4.1 Market Size Analysis by Types
4.2 Global Esports Value and Market Share by Type
4.3 Global Esports Production and Market Share by Type
4.4 Global Esports Value Market Forecast by Type (2023-2029)
4.5 Global Esports Production Market Forecast by Type (2023-2029)
5 Global Esports Historical and Forecast Market Analysis by Application
5.1 Market Size Analysis by Application
5.2 Global Esports Revenue Market Share by Application (2018-2023)
5.3 Global Esports Consumption Market Share by Application (2018-2023)
5.4 Esports Revenue Market Forecast by Application (2023-2029)
5.5 Esports Consumption Market Forecast by Application (2023-2029)
6 Global Market Growth Trends Analysis
6.1 Global Esports Market Size (2018-2023)
6.2 Esports Growth Trends Analysis by Regions
6.2.1 Esports Production Market Size by Regions: 2018 VS 2023 VS 2029
6.2.2 Esports Value Market Size by Regions (2018-2023)
6.2.3 Esports Production Market Size by Regions (2018-2023)
6.2.4 North America Esports Production (2018-2023)
6.2.5 Europe Esports Production (2018-2023)
6.2.6 China Esports Production (2018-2023)
6.2.7 Japan Esports Production (2018-2023)
6.2.8 Korea Esports Production (2018-2023)
6.2.9 Southeast Asia Esports Production (2018-2023)
6.2.10 India Esports Production (2018-2023)
6.2.11 South America Esports Production (2018-2023)
6.2.12 Middle East & Africa Esports Production (2018-2023)
7 North America
7.1 North America Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
8 Europe
8.1 Europe Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
9 China
9.1 China Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
10 Japan
10.1 Japan Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
11 Korea
11.1 Korea Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
12 Southeast Asia
12.1 Southeast Asia Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
13 India
13.1 India Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
14 South America
14.1 South America Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
15 Middle East & Africa
15.1 Middle East & Africa Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
16 Global Esports Market Consumption Growth Trends Analysis
16.1 Global Esports Market Size (2018-2023)
16.2 Esports Growth Trends Analysis by Regions
16.2.1 Esports Consumption Market Size by Regions: 2018 VS 2023 VS 2029
16.2.2 Esports Market Size by Regions (2018-2023)
16.2.3 North America Esports Consumption (2018-2023)
16.2.4 Europe Esports Consumption (2018-2023)
16.2.5 China Esports Consumption (2018-2023)
16.2.6 Japan Esports Consumption (2018-2023)
16.2.7 Korea Esports Consumption (2018-2023)
16.2.8 Southeast Asia Esports Consumption (2018-2023)
16.2.9 India Esports Consumption (2018-2023)
16.2.10 South America Esports Consumption (2018-2023)
16.2.11 Middle East & Africa Esports Consumption (2018-2023)
17 Esports Manufacturing Cost Analysis
17.1 Esports Key Raw Materials Analysis
17.1.1 Key Raw Materials
17.1.2 Price Trend of Key Raw Materials
17.1.3 Key Suppliers of Raw Materials
17.2 Proportion of Manufacturing Cost Structure
17.2.1 Raw Materials
17.2.2 Labor Cost
17.2.3 Manufacturing Expenses
17.3 Manufacturing Process Analysis of Esports
17.4 Esports Industrial Chain Analysis
18 Esports Industry Dynamic Analysis
18.1 Esports Market Trends Analysis
18.2 Esports Market Drivers Analysis
18.3 Esports Market Challenges Analysis
18.4 Esports Market Restraints Analysis
18.5 Esports Market Technology Analysis
19 Market Channel, Distributors, Traders and Dealers
19.1 Market Channel Status
19.1.1 Direct Marketing
19.1.2 Indirect Marketing
19.2 Esports Typical Distributors
19.3 Esports Typical Customers
20 Global Market Growth Trends Forecast Analysis
20.1 Global Esports Market Size & Forecast (2023-2029)
20.1.1 Esports Forecasted Value Market Size by Regions (2023-2029)
20.1.2 Esports Forecasted Production Market Size by Regions (2023-2029)
20.1.3 North America Esports Production & Forecast (2023-2029)
20.1.4 Europe Esports Production & Forecast (2023-2029)
20.1.5 China Esports Production & Forecast (2023-2029)
20.1.6 Japan Esports Production & Forecast (2023-2029)
20.1.7 Korea Esports Production & Forecast (2023-2029)
20.1.8 Southeast Asia Esports Production & Forecast (2023-2029)
20.1.9 India Esports Production & Forecast (2023-2029)
20.1.10 South America Esports Production & Forecast (2023-2029)
20.1.11 Middle East & Africa Esports Production & Forecast (2023-2029)
21 Global Esports Market Consumption Growth Trends Forecast Analysis
21.1 Global Esports Market Size & Forecast (2023-2029)
21.1.1 Esports Forecast Market Size by Regions (2023-2029)
21.1.2 North America Esports Consumption & Forecast (2023-2029)
21.1.3 Europe Esports Consumption & Forecast (2023-2029)
21.1.4 China Esports Consumption & Forecast (2023-2029)
21.1.5 Japan Esports Consumption & Forecast (2023-2029)
21.1.6 Korea Esports Consumption & Forecast (2023-2029)
21.1.7 Southeast Asia Esports Consumption & Forecast (2023-2029)
21.1.8 India Esports Consumption & Forecast (2023-2029)
21.1.9 South America Esports Consumption & Forecast (2023-2029)
21.1.10 Middle East & Africa Esports Consumption & Forecast (2023-2029)
22 Research Findings and Conclusion
List of Tables and Figures
Figure Esports Picture
Table Product Definition of Esports
Figure Years Considered
Table Economic Analysis of Global Regions
Table Inflation Analysis
Table The Impact of the Russian-Ukrainian War on the Market
Table Global Esports Production by Manufacturer (2018-2023)
Table Global Esports Production Market Share by Manufacturer (2018-2023)
Figure Global Esports Production Market Share by Manufacturer in 2023
Table Global Esports Value by Manufacturer (2018-2023)
Table Global Esports Value Market Share by Manufacturer (2018-2023)
Figure Global Esports Value Market Share by Manufacturer in 2023
Table Global Esports Price by Manufacturer (2018-2023)
Table Manufacturers Esports Production Sites, Area Served, Product Types
Table Esports Market Concentration Rate
Figure Global Top 5 and Top 10 Players Market Share by Revenue in 2023
Table Mergers & Acquisitions, Expansion Plans
Table Activision Publishing, Inc Profile
Table Product Overview
Table Activision Publishing, Inc Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure Activision Publishing, Inc Production and Growth Rate
Figure Activision Publishing, Inc Value Market Share 2018-2023
Table Business Overview
Table Electronic Arts Inc. Profile
Table Product Overview
Table Electronic Arts Inc. Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure Electronic Arts Inc. Production and Growth Rate
Figure Electronic Arts Inc. Value Market Share 2018-2023
Table Business Overview
Table Gameloft SE Profile
Table Product Overview
Table Gameloft SE Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure Gameloft SE Production and Growth Rate
Figure Gameloft SE Value Market Share 2018-2023
Table Business Overview
Table Nintendo of America Inc. Profile
Table Product Overview
Table Nintendo of America Inc. Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure Nintendo of America Inc. Production and Growth Rate
Figure Nintendo of America Inc. Value Market Share 2018-2023
Table Business Overview
Table Skillz Inc. Profile
Table Product Overview
Table Skillz Inc. Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure Skillz Inc. Production and Growth Rate
Figure Skillz Inc. Value Market Share 2018-2023
Table Business Overview
Table Motorsport Games Inc. Profile
Table Product Overview
Table Motorsport Games Inc. Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure Motorsport Games Inc. Production and Growth Rate
Figure Motorsport Games Inc. Value Market Share 2018-2023
Table Business Overview
Table Global Esports Market Size by Type (2023 VS 2029)
Figure Global Esports Market Share by Type 2023 VS 2029
Table Global Esports Value and Market Size by Type (2018-2023)
Table Global Esports Value and Market Share by Type (2018-2023)
Table Global Esports Production and Market Size by Type (2018-2023)
Table Global Esports Production and Market Share by Type (2018-2023)
Table Global Esports Value Market Size Forecast by Type (2023-2029)
Table Global Esports Value Market Share Forecast by Type (2023-2029)
Table Global Esports Production Market Size Forecast by Type (2023-2029)
Table Global Esports Production Market Share Forecast by Type (2023-2029)
Table Global Esports Market Size by Application (2023 VS 2029)
Figure Global Esports Market Share by Application 2023 VS 2029
Table Global Esports Revenue Market Size by Application (2018-2023)
Table Global Esports Revenue Market Share by Application (2018-2023)
Table Global Esports Consumption Market Size by Application (2018-2023)
Table Global Esports Consumption Market Share by Application (2018-2023)
Table Global Esports Revenue Market Size by Application (2023-2029)
Table Global Esports Revenue Market Share by Application (2023-2029)
Table Global Esports Consumption Market Size by Application (2023-2029)
Table Global Esports Consumption Market Share by Application (2023-2029)
Figure Global Esports Value Market Size (2018-2023)
Figure Global Esports Production Market Size (2018-2023)
Table Esports Production Market Size by Regions: 2018 VS 2023 VS 2029
Table Esports Value Market Size by Regions (2018-2023)
Table Esports Value Market Share by Regions (2018-2023)
Table Esports Production Market Size by Regions (2018-2023)
Table Esports Production Market Share by Regions (2018-2023)
Figure North America Esports Production (2018-2023)
Figure Europe Esports Production (2018-2023)
Figure China Esports Production (2018-2023)
Figure Japan Esports Production (2018-2023)
Figure Korea Esports Production (2018-2023)
Figure Southeast Asia Esports Production (2018-2023)
Figure India Esports Production (2018-2023)
Figure South America Esports Production (2018-2023)
Figure Middle East & Africa Esports Production (2018-2023)
Figure North America Esports Revenue (2018-2023)
Table North America Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure Europe Esports Revenue (2018-2023)
Table Europe Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure China Esports Revenue (2018-2023)
Table China Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure Japan Esports Revenue (2018-2023)
Table Japan Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure Korea Esports Revenue (2018-2023)
Table Korea Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure Southeast Asia Esports Revenue (2018-2023)
Table Southeast Asia Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure India Esports Revenue (2018-2023)
Table India Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure South America Esports Revenue (2018-2023)
Table South America Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure Middle East & Africa Esports Revenue (2018-2023)
Table Middle East & Africa Esports Production, Price, Value, Gross and Gross Margin (2018-2023)
Figure Global Esports Consumption Market Size (2018-2023)
Table Esports Consumption Market Size by Regions: 2018 VS 2023 VS 2029
Table Esports Consumption Market Size by Regions (2018-2023)
Table Esports Consumption Market Share by Regions (2018-2023)
Figure North America Esports Consumption (2018-2023)
Figure Europe Esports Consumption (2018-2023)
Figure China Esports Consumption (2018-2023)
Figure Japan Esports Consumption (2018-2023)
Figure Korea Esports Consumption (2018-2023)
Figure Southeast Asia Esports Consumption (2018-2023)
Figure India Esports Consumption (2018-2023)
Figure South America Esports Consumption (2018-2023)
Figure Middle East & Africa Esports Consumption (2018-2023)
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Table Raw Materials Analysis
Table Labor Cost Analysis
Table Manufacturing Expenses Analysis
Figure Manufacturing Process Analysis of Esports
Figure Esports Industrial Chain Analysis
Table Market Trends Analysis
Table Market Drivers Analysis
Table Market Challenges Analysis
Table Market Restraints Analysis
Table Market Technology Analysis
Table Distributors of Esports with Contact Information
Table Major Customers of Esports with Contact Information
Figure Global Esports Value Market Size & Forecast (2023-2029)
Figure Global Esports Production Market Size & Forecast (2023-2029)
Table Esports Forecasted Value Market Size by Regions (2023-2029)
Table Esports Forecasted Value Market Share by Regions (2023-2029)
Table Esports Forecasted Production Market Size by Regions (2023-2029)
Table Esports Forecasted Production Market Share by Regions (2023-2029)
Figure North America Esports Production & Forecast (2023-2029)
Figure Europe Esports Production & Forecast (2023-2029)
Figure China Esports Production & Forecast (2023-2029)
Figure Japan Esports Production & Forecast (2023-2029)
Figure Korea Esports Production & Forecast (2023-2029)
Figure Southeast Asia Esports Production & Forecast (2023-2029)
Figure India Esports Production & Forecast (2023-2029)
Figure South America Esports Production & Forecast (2023-2029)
Figure Middle East & Africa Esports Production & Forecast (2023-2029)
Figure Global Esports Consumption Market Size & Forecast (2023-2029)
Table Esports Forecast Consumption Market Size by Regions (2023-2029)
Table Esports Forecast Consumption Market Share by Regions (2023-2029)
Figure North America Esports Consumption & Forecast (2023-2029)
Figure Europe Esports Consumption & Forecast (2023-2029)
Figure China Esports Consumption & Forecast (2023-2029)
Figure Japan Esports Consumption & Forecast (2023-2029)
Figure Korea Esports Consumption & Forecast (2023-2029)
Figure Southeast Asia Esports Consumption & Forecast (2023-2029)
Figure India Esports Consumption & Forecast (2023-2029)
Figure South America Esports Consumption & Forecast (2023-2029)
Figure Middle East & Africa Esports Consumption & Forecast (2023-2029)