Global Sports Technology Professional Market Insights, Players, Region, Type & Application Analysis 2018-2029

Length- 116 Pages | Published Date - 2023-01-23 | Report Id- 4622
Single Licence $4680.00 | Enterprise License $7900.00 | Multiple Licensee $7900.00
This report aims to provide a comprehensive presentation of the global market for Sports Technology, with and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Sports Technology.

The Sports Technology market size considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Sports Technology market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Sports Technology manufacturers, new entrants, and industry chain related companies in this market with information for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

The global Sports Technology market size in 2022 is 13325.30 million US dollars, and it is expected to be 47000.00 million US dollars by 2029, with a compound annual growth rate of 19.73% expected in 2023-2029.

MARKET COMPETITIVE LANDSCAPE:
The main players in the Sports Technology market include Fitbit LLC (US), IBM (US), Telefonaktiebolaget LM Ericsson (Sweden), Cisco Systems, Inc. (US), and FUJITSU (Japan). The share of the top 3 players in the Sports Technology market is XX%.

REGION SHARE:
The report covers the market size information of North America, Europe, Asia Pacific, Latin America, Middle East and Africa, in which North America accounted for XX%, Europe accounted for XX% of Sports Technology market, and Asia Pacific accounted for XX%.

SEGMENT OVERVIEW:
The report segments the market by Type and Application. Device accounted for XX% of Sports Technology market in 2022. Smart Stadium share of XX%.
Soccer accounted for XX% of the Sports Technology market in 2022. Baseball accounts for XX%.

Chapter Outline
Chapter 1: Introduces the product overview, market scope, product classification, application, and regional division, and then includes inflation analysis, the impact of the Russo-Ukrainian war on the market, and the global impact of the coronavirus disease (COVID-19).
Chapter 2: Analysis of the competitive environment of Sports Technology market participants. This mainly includes the revenue and market share of the top players, along with the players” M&A and expansion in recent years.
Chapter 3: Analyzes the main companies in the Sports Technology industry, including their main businesses, products/services, revenue, gross and gross margin.
Chapters 4-6: Segmented the global Sports Technology market by type, application and region. Analyze the revenue of market segments from different perspectives.
Chapters 7-15: Provide North America, Europe, China, Japan, Korea, Southeast Asia, India, South America and Middle East & Africa Sports Technology market type, application, PEST analysis and players market segmentation data.
Chapter 16: Analyzes the Sports Technology business cost, including industrial chain and the proportion of business cost structure.
Chapter 17: Introduces the market dynamics, the trends factors and drivers factors of the market, and the challenges and restraints faced by manufacturers in the industry.
Chapter 18: The main points and conclusions of the report.

Highlights-Regions
North America
Europe
China
Japan
Korea
Southeast Asia
India
South America
Middle East & Africa

Player list
Fitbit LLC (US)
IBM (US)
Telefonaktiebolaget LM Ericsson (Sweden)
Cisco Systems, Inc. (US)
FUJITSU (Japan)
SAP SE (Germany)
Oracle (US)
LG Electronics. (South Korea)
SAMSUNG (South Korea)
Apple Inc. (US)
Garmin Ltd. (US)
SONY INDIA (India)
Panasonic Corporation (Japan)
Catapult (Australia)
NEC Corporation (Japan)
SHARP CORPORATION (Japan)
MODERN TIMES GROUP (Sweden)
Activision Publishing, Inc. (US)
Tencent Holdings Ltd. (China)
CJ CHEILJEDANG CORP. (South Korea)
HCL Technologies Limited (India)

Types list
Device
Smart Stadium
Esports
Sports Analytics

Application list
Soccer
Baseball
Basketball
Ice Hockey
American Football/Rugby
Tennis
Cricket
Golf
Esports
Others

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Global Sports Technology Professional Market Insights, Players, Region, Type & Application Analysis 2018-2029

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